Rowan
NS Admin
NS Chieftan
Only by death of sword will I get into heaven!
Posts: 852
|
Post by Rowan on Oct 15, 2009 16:40:37 GMT -5
-See the link below-
Thats the link to the Dagorhir online rulebook in its most updated form. Please read and understand.
Thank you warriors,
Rowan
|
|
Rowan
NS Admin
NS Chieftan
Only by death of sword will I get into heaven!
Posts: 852
|
Post by Rowan on Mar 26, 2010 23:06:30 GMT -5
|
|
|
Post by Ska'ar Wulfsiger on Mar 27, 2010 7:24:39 GMT -5
Always good to keep it updated. :-)
Just a few points of clarification, since I've heard these being disputed at times by various vets over the years, or simply things I found interesting...
3.3.5 - Neck: Off limits to all weapon/shield strikes except yellow and white projectile weapons. NOTE: Neck is unaffected by hits from white projectile weapons.
4.1.3 - A safe Dagorhir weapon is one which when used as intended will NOT result in bruises, break bones, or knock out teeth if an unarmored person is struck with a full-strength swing. [emphasis added]
4.1.12 - Miscellaneous - Whenever you strike an opponent from behind, simultaneously call out the color of your weapon ("Red!" "One-Handed Green!") so that your opponent will know how to react. If a weapon color is not called out, expect that your opponent will treat it as a hit from a blue weapon, the most common weapon encountered on the battlefield. [emphasis added - implies that if you feel something that feels strong enough to be a swing from a weapon and nothing is called, it should be treated as a blue]
4.2.2 - Blue swords must have a minimum blade length of 12 inches from above the handgrip to the tip and a maximum total length less than 48 inches. [emphasis added - as it's been said by me a few times, if it's long enough to be a red, it MUST pass as a red; if it fails as a red, it FAILS, PERIOD]
4.2.4.5 - Flails are always blue weapons regardless of length. [you can't have a red flail, so stop asking, people. lol]
4.4.2 - One-hand green thrusts do not penetrate armor, including "pool-cue" style thrusts where the spear slides through one hand while being pushed with the other. [I'm only pointing this out because it's good to know since we will have new spearmen around this season, I've done this a few times myself, called double green, then called it off...you must push through with both hands for it to be considered a double green]
4.5.3.3 - Crossbows must have a maximum draw weight of 35 lbs with a draw length of 12" [People have been asking about this and we can never remember. It's said crossbows are worthless for this reason. I say they are no more worthless than a bow at half draw, because that's effectively what the ruling forces, a half-drawn bow all the time, as max draw on a bow is 28"]
4.5.3.10 - Archers are allowed to call shots for clarity, i.e., they may call out to let their target know where a hit landed or if the hit was "good," as in the case of a glancing or ricocheting arrow. [This doesn't state that the archer should call for clarity on every shot, nor expect the person to take the shot if it clearly was not a hit. The honor ultimately relies on the taker, not the caller. The calling is simply to help with clarity when the taker can obviously be very confused by seeing a arrow bounce off his/her armor but not know where or if it hit.]
4.5.3.12 - If a weapon accidentally blocks an arrow from hitting a target, the arrow is considered to have hit the target anyway. [Obviously if it's intentional, you are dead, as per a previous rule. If unintentional, and it wasn't going to hit anything, obviously nothing should happen here.]
4.5.3.13 - If an arrow hits a fighter's hand, that arm is lost (regardless of whether the hand held a weapon or shield).
and of course, we discussed this earlier this year:
6.4 - If you lose a leg, you must immediately kneel on that knee. To move from place to place you must either crawl, dragging the injured leg, or have comrades carry you. Hopping around on your uninjured leg is not allowed. However, you may make a lunge off the good leg toward an opponent. Any strike to a leg that has already been lost does not count. If both legs are wounded, you may only "knee walk", drag yourself by your arms, or be carried in order to move.
6.5 - If both knees are on the ground, and the leg wound is from a hacking or smashing weapon then any hit to either leg is considered a hit on the good leg.
6.6 - If the target is lunging/rolling around and has a wounded leg (hacking or smashing) and is hit in either leg (even the one already hit) it is considered a hit on the good leg.
i.e. most of the time a hit to your dead leg is still going to be death (i.e. there isn't much leg striking surface left to hit before it's torso, plus if it's not on the ground it's counted good, or if you are on both legs it's counted good), but if you are kneeling on it and someone hacks at your knee as if it's your foot, you can call it off as dead leg much like you can call foot on ground. The obvious exception to this is piercing weapons, as you can be pierced in the same limb 100 times and not have to take a death.
NOTE: because of this being a very rare case, the ruling in the NS is that we don't call off dead leg unless it's a pierced limb. It's still good to know the actual ruling for events.
|
|