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Post by Furyun on Sept 7, 2010 21:43:56 GMT -5
Thanks those of you that gave input. I have made the revisions you sudjested. Rulles are simplified and split into Live and board style versions. First IPFW open game is set for Sep. 29th. 1pm to 4pm Friendship pavilion. (This is the old version Scroll down for the updated attachment) Attachments:
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Post by Rory Walsh on Sept 8, 2010 9:45:21 GMT -5
Much easier to understand this time. It sounds really cool.
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Post by Furyun on Sept 11, 2010 23:47:27 GMT -5
Huge Dice exploit found thanks Darius ;D queens would not be able to take 3 pawns allone in the aria available, modified, interesting fix too.
Ugg.. anyone else find anything thats overpowered or just bad before I repost it?
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Militis
NS Admin
Warlord
...and I'm all outta gum.
Posts: 400
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Post by Militis on Sept 12, 2010 20:33:23 GMT -5
Hey this is something I put together last year that we never got to try out. I'll just throw it out there for poops and giggles:
Dag Battle Chess: A real game of chess, Dag bear-pit style.
Its a real game of chess between 2 people played on a real chess board. The catch is, when a person attempts to "take" the other person's peice, a 1 on 1 battle take place in real life to determine the outcome whether the attempt is successful or not.
The basic pieces/players are as follows:
(6 people per team, but could also be played with less if one would assume multiple roles)
King - An armored single blue - ALSO THE MAIN PERSON PLAYING THE GAME OF CHESS.
Queen - An armored shield + flail.
Bishop - An armored florintiner.
Knight - An armored sword + boarder.
Rook - An armored red user.
Pawn - A non-armered single blue.
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Though it has not been play tested yet, addition rules/suggestions to the game are as follows:
-To make the game more true to the principles of strategic chess, the player being attacked should have a natural slight disadvantage, thus the player being attacked has a halflife of the following: 1st time being attacked - loss of armor 2nd time - automatic loss of upper limb 3rd time - automatic loss of lower + upper limb
-I am unsure if limbs + armor "respawn" after a confrontation. If they could, this could potentially seriously regress the game to the point of a queen on queen battle royal.
- Depending on the rules you are using, another option to balance things out is to give pawns the ability to "double-re-enforce" each other by means of having 1 pawn (after wining a battle) slide into another pawn's colum, and then the other pawn "merging" into the other pawn. This would be manifested by a second single blue user joining the pawn in the live battle (making it a 2v1).
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Post by Furyun on Sept 13, 2010 13:35:52 GMT -5
Hmm.. I grabbed an idea of yours and twisted it a bit. Changes are underlined. Attachments:
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